Welcome back - if you missed the first part of this you can follow the link below. Spoilers ahead. Another stealth section here and you’re posing as a doctor this time – the fun never stops. Everything inevitably goes to shit as per usual as you end up gunning your way through some labs. After a while you get interrupted by a little shielded bald bloke. He sounds like an evil Winnie the Pooh, so I’m not really sure what his deal is – other than experimenting on miners, apparently. Oh, and he’s called Capek… You chase him through a bunch of tunnels and en route you must kill lots of irritating creatures that Capek has engineered, as well as a bunch of guards. He keeps talking to us over the radio here and says you’ve strayed into his zoo. But guess what? You get another vehicle, and it’s an armoured jeep or sorts. This part is pretty fun, and involves running over lots of creatures, scientists, and guards. There are also a bunch of zombie-like miners, which are failed experiments. Gun ‘em down and move on. Take heed however, your jeep may get stuck in the terrain… a lot. There’s a bit of swimming coming up – tiresome, but necessary to proceed unfortunately. You swim to a submarine base, which Capek rather gleefully tells us, and he invites us to take a ride – you do. More underwater tunnels. One particular thing I do like about this, is that when you explode an enemy sub, the pressures of the water counter the explosion. It’s a nice touch.
QUEST LOG #15: RED FACTION (PART 2)
QUEST LOG #15: RED FACTION (PART 2)
QUEST LOG #15: RED FACTION (PART 2)
Welcome back - if you missed the first part of this you can follow the link below. Spoilers ahead. Another stealth section here and you’re posing as a doctor this time – the fun never stops. Everything inevitably goes to shit as per usual as you end up gunning your way through some labs. After a while you get interrupted by a little shielded bald bloke. He sounds like an evil Winnie the Pooh, so I’m not really sure what his deal is – other than experimenting on miners, apparently. Oh, and he’s called Capek… You chase him through a bunch of tunnels and en route you must kill lots of irritating creatures that Capek has engineered, as well as a bunch of guards. He keeps talking to us over the radio here and says you’ve strayed into his zoo. But guess what? You get another vehicle, and it’s an armoured jeep or sorts. This part is pretty fun, and involves running over lots of creatures, scientists, and guards. There are also a bunch of zombie-like miners, which are failed experiments. Gun ‘em down and move on. Take heed however, your jeep may get stuck in the terrain… a lot. There’s a bit of swimming coming up – tiresome, but necessary to proceed unfortunately. You swim to a submarine base, which Capek rather gleefully tells us, and he invites us to take a ride – you do. More underwater tunnels. One particular thing I do like about this, is that when you explode an enemy sub, the pressures of the water counter the explosion. It’s a nice touch.